/**
 * @section LICENSE
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details at
 * http://www.gnu.org/copyleft/gpl.html
 */

#include <BlockDropperManager.h>

#include <iostream>

namespace BD = BlockDropper;

BD::BlockDropperManager::BlockDropperManager(VideoOutput & videoOutput)
	: gameLogic()
	, ui(gameLogic, videoOutput)
{
}

void BD::BlockDropperManager::runOneFrame(const double & time)
{
	BlockDropperActions actions(ui.update());
	gameLogic.runOneFrame(time, actions);
}

